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GETTING STARTED WITH BATTLECRAFT 1942
Setup
- In order to ensure that users can connect to a Battlecraft-created map, use a dedicated server with content checking OFF. Otherwise, users will not be able to connect to the map.
- If you're going to be modifying existing maps, we recommend that you make a copy of your "Battlefield 1942" game folder. Rename the copy (e.g. "Copy of Battlefield 1942") to "Battlefield 1942 MOD". For the rest of this document, this location will be known as your "Game Directory".
You can now use BattleCraft '42 by double clicking the file "bc42.exe"
First Time Use
- When you run the tool for the first time, it will ask you to name a mod. Choose the default (bf1942) if you want to edit existing Battlefield maps.
- After you name your mod, you'll be asked to choose the game directory and object list. Choose the Game Directory you created above. Use the default object list (bf1942.lst)
- Note that if you've been working with earlier builds of Battlecraft '42, your levels will probably not have the necessary files to run in the game and your cfg files will be out of date. It would be best to start from scratch (with new mod cfg files and new levels) with this build.
- WARNING: Don't start editing the default blank level that shows up when you first run the program. Choose "New Level" from the file menu or "Open Level" before you start editing, or you won't be able to save your work.
A Few Instructions
- To use water in a level, be sure to check the "Use Water" checkbox in the New Level dialog box when you create a new level.
- To raise and lower water, go into terrain editing mode and use Page Up and Page Down keys to raise/lower the water level. The water level starts fairly low, so you may need to hit Page Up a lot before you see it.
- To use the terrain flattening tool (the bulldozer icon), control-click on a piece of terrain to select a height, and then click normally to flatten terrain to that height. Control-click again to work with a new height.
- To use the road tool, select the tool, then hold down the control key and click on several locations in the map. Let go of the control key to finish, and choose your settings in the dialog that pops up.
- The Space key (which deselects everything) is very useful for when youare editing terrain points.
Current Shortcut Keys
General
| F1 | Edit Terrain |
| F2 | Edit Materials |
| F3 | Edit Objects |
| I | Camera on terrain |
| O | Camera fly mode |
| P | Camera top down |
| J | Terrain wireframe |
| K | Terrain textured |
| L | Terrain wireframe + textured |
| SPACE | Unselect selected points/objects |
Object Editing
| F5 | Show bounding box |
| F6 | Show collision mesh |
| F7 | Show detail |
| F8 | Show textured detail |
| Ctrl+1 | Show Standard Mesh Objects |
| Ctrl+2 | Show Tree Mesh Objects |
| Ctrl+3 | Show Object Spawns |
| Ctrl+4 | Show Soldier Spawns |
| Ctrl+5 | Show Control Points |
| Z | Selection Tool |
| X | Move XZ Tool |
| C | Move Y Tool |
| V | Rotate X Tool |
| B | Rotate Y Tool |
| N | Rotate Z Tool |
| M | Toggle Snap To Ground |
Terrain Editing
| 1-9 | Change Tool Size |
| Shift + 1-0 | Change Tool Power |
| Z | Carve |
| X | Raise |
| C | Smooth |
| V | Flatten |
| B | Road Tool |
| N | Edit Points |
| M | Toggle Autosmooth |
Material Editing
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